PNF and Movement 2019; 17(3): 369-378
The Effects of Virtual Reality-Based Task Training Using a Smart Glove on Upper Extremity Function and Activity of Daily Living in Stroke Patients
Keun-Bum Ko, O.T., M.S⋅Sang-Hyun Moon, P.T., M.S1†
Department of Rehabilitation Center, Dream Hospital
1Ba Reun Movement Exercise Center
Correspondence to: Sang-Hyun Moon (
Received: June 19, 2019; Revised: July 16, 2019; Accepted: July 19, 2019; Published online: December 31, 2019.
© Korea Proprioceptive Neuromuscular Facilitation Association. All rights reserved.

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Purpose: This study investigated the effects of virtual reality-based task training (VRBTT) using a smart glove on upper extremity function and activity of daily living in stroke patients.
Methods: Twenty-nine patients with chronic stroke disease were randomly allocated to two groups: the VRBTT group (n=14) and the control group (n=15). All patients received 30 minutes of standard occupational therapy, 5 times a week, for 8 weeks. The VRBTT group performed an additional 30 minutes of virtual reality-based rehabilitation training, 5 times a week, for 8 weeks.
Results: Both groups showed significant improvements in upper extremity function, yielding an increase in FMA and K-WMFT (p<0.05). There was a more significant increase in the VRBTT group before and after interventions (p<0.05). There was no significant difference in MAS for the control group (p>0.05); however, there was a significant increase for the VRBTT group (p<0.05). In the activities of daily living, there was a significant difference in the values for K-MBI (p<0.05). In addition, both groups showed a significant increase for K-MBI and K-RNLI (p<0.05).
Conclusion: This study showed that VRBTT using smart gloves can have a more positive effect on upper extremity function and activities of daily living in stroke patients than conventional intervention methods. A variety of virtual reality-based contents and glove-shaped wearable devices will help stroke patients in rehabilitation clinics recover and return to society.
Keywords: Virtual reality, Smart glove, Stroke

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